Posts

Weekly Unit Spotlight: Ramona

A youth who lives with her brother on the streets, she only knows that her parents left them there, and that she tried her best to make Simon another her. However, her younger brother has anemia, which limits the amount of physical activity he can do. She leaves him to his own devices, and is convinced that they have nothing in common anymore. Her personality is like sandpaper at first, mean and stubborn, but she takes a liking to those who are persistent at being kind to her. A YOUTH WHO LIVES WITH HER BROTHER ON THE STREETS, SHE ONLY KNOWS THAT HER PARENTS LEFT THEM THERE, AND THAT SHE TRIED HER BEST TO MAKE SIMON ANOTHER HER. HOWEVER, HER YOUNGER BROTHER HAS ANEMIA, WHICH LIMITS THE AMOUNT OF PHYSICAL ACTIVITY HE CAN DO. SHE LEAVES HIM TO HIS OWN DEVICES, AND IS CONVINCED THAT THEY HAVE NOTHING IN COMMON ANYMORE. HER PERSONALITY IS LIKE SANDPAPER AT FIRST, MEAN AND STUBBORN, BUT SHE TAKES A LIKING TO THOSE WHO ARE PERSISTENT AT BEING KIND TO HER. Ramona is the project's onl

Weekly Country Spotlight: Kestra

Today I'm going to write on Kestra, a home to any able to afford it. It is bordering Riese, an ally, Nykos, with whom it has a mutual distaste of, Shurca, a trade partner, and Maya, a desert wasteland with little to no population. ​ Kestra is an aristocracy, and the dukes, duchesses, and councilors are extremely powerful because of the country's wealth. They do not have much of a military force, though, because most Kestrans are pacifists or value their lives over their country. This is why they are allied with Riese: Riese sends them skilled mercenaries to protect the Northern Kestran border, and in exchange, Kestra gives a large sum of money to Riese each year, like an annual mercenary fee and a payment for Riese's loyalty. It is damp and hot, which is perfect for many herbs and flowering plants. The flora that grow there are sold an an extremely high price, due to their multiple uses, such as tome page paper, medicinal use (vulneraries, elixirs, salves, etc.), and simply

Adventures in FE Hacking 1

So, I have been hacking FE7 for fun. I also wanted to see how my characters' growth rates work out, and despite the lack of the ability to have both magic and strength, and the brain-dead easy enemies making my units look like deities, I have gotten a general idea of what to do with the units. I will be writing today on the first two or three chapters of FE7 that I did, the adventures of Lyn, Sain, and Kent, AKA not Taren, not Tenn, and not Tyken, respectively. I altered the characters' palettes (blonde Lyn for the win), I altered their bases and growths (good Lord Lyn is awful, I'm so glad you weren't forced to use her after her part of the story, and also glad I got to change her stats), and I had to put in several cheats to repair the tutorial :/ Oops. Lyn/Taren, or Lynren (?), was, as anticipated, a very strong unit. She had her first struggle when she... didn't struggle. In the tutorial, the first axe-wielding bandit is supposed to hit Lyn, and then lose. So Ly

Weekly Unit Spotlight: Karti

Karti, the silver-haired archer, with a penchant for perfect shots. Her description: A RESERVED ARCHER KNOWN FOR KEEPING GILL COMPANY, SHE SEES HIM AS THE FATHER SHE NEVER HAD, AS HE ADOPTED HER AND TRAINED HER INTO THE ARMY AFTER NOTING HER POTENTIAL. SHE IS DETERMINED TO PROVE HERSELF AS THE GREATEST SHARPSHOOTER IN ALL OF LYROUCHE, AND SHE NEVER STOPS TRYING TO SHOW GILL WHY HE WAS RIGHT ABOUT HER.  Karti is the only archer your team has for a long time. Eventually, Cris is presented as a more unorthodox sharpshooter, and Crystal is recruited as a sniper with fairly usable bases and a very useful personal skill, but until those later chapters, Karti is your only option as an offensive bow user and is a faithful and true-to-her-class archer. The pluses of utilizing her in battle: An outlandishly high skill stat: Karti's skill growth is the most stand-out thing about her, which is quite fitting for an archer. It lies at a lofty 85%, meaning critical hits will become very fa

Weekly Country Spotlight: Tryst

Today's country spotlight is on Tryst, the rural ungoverned country above Lyrouche. Tryst, as previously stated, has no government. This is not due to chaos and rebellion, but actually a lack thereof. Tryst's citizens are not interested in their country, they are only interested in farming and making money off of their produce. They leave each other alone, and so, despite the lonely lives the people there live, there aren't wars and other countries really have no desire to take the land because all it's good for is farming. Additionally, some military forces are afraid of striking Tryst, for it is the only country that does not enforce the removal of shape-shifting beasts, and so these creatures roam the area and defend their territory with ferocity. The area has a temperate climate, and it has many thick forests. The trees in Tryst are the oldest on the continent, some have existed longer than people are estimated to have began living on the continent of Seinara. These

Support: Annika and Simon

C Annika: Hey, me and some friends were going to head downtown and see if there was anything we could buy for Taren. She seems a bit stressed out. Simon: And? Annika: Well, I thought that maybe you could come with us? Simon: Why? What benefits would I reap by waltzing around with ditzy young girls and shopping? Annika: If we find the right present, we could really get Taren’s spirits up. Simon: So what? Who cares how she feels? Annika: She’s our friend. Simon: She’s YOUR friend. Not mine. You go buy her a present on your own accord. I have no interest in expending my time for a stranger’s well-being. Annika: Simon, she isn’t a stranger. Simon: I don’t expect you socialites to understand my reasoning for declining your offer, but my decision isn’t changing anytime soon. Annika: Whatever. But I’m not letting you off the hook next time. Simon: Right, like you can tell me to do anything. B Annika: Simon. Simon: … Annika: Simon. Simon: … Annika: Simon! Simon: … Annika: SIMON!! Simon: Eh? An

Concept: Terra Cures and the New Troubadour

I have never had enough patience to train healers. There is never enough opportunities for healers to gain experience, because my units don't take significant damage often once they've gained around 10 levels, and when I'm at that point with my other units, it means my healers have probably leveled up three or four times. If I can reclass them, I do it. My Maribelle was a mage and Lissa became a pegasus knight, my Sakura temporarily was a dark mage (she was married to Leo), and Elise was abandoned due to her awful skill stat. In harder games, I pick one healer, and they might be lucky enough to be promotable once I've gotten through about 75% of the game. To remedy this, I wanted there to be healer units that could participate in combat and defend themselves. What came to mind first was the troubadour class, a class which I always hated because they had little to no differences in comparison to clerics outside of being mounted, essentially making clerics an obsolete cla