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Showing posts from September, 2017

Weekly Unit Spotlight: Ramona

A youth who lives with her brother on the streets, she only knows that her parents left them there, and that she tried her best to make Simon another her. However, her younger brother has anemia, which limits the amount of physical activity he can do. She leaves him to his own devices, and is convinced that they have nothing in common anymore. Her personality is like sandpaper at first, mean and stubborn, but she takes a liking to those who are persistent at being kind to her. A YOUTH WHO LIVES WITH HER BROTHER ON THE STREETS, SHE ONLY KNOWS THAT HER PARENTS LEFT THEM THERE, AND THAT SHE TRIED HER BEST TO MAKE SIMON ANOTHER HER. HOWEVER, HER YOUNGER BROTHER HAS ANEMIA, WHICH LIMITS THE AMOUNT OF PHYSICAL ACTIVITY HE CAN DO. SHE LEAVES HIM TO HIS OWN DEVICES, AND IS CONVINCED THAT THEY HAVE NOTHING IN COMMON ANYMORE. HER PERSONALITY IS LIKE SANDPAPER AT FIRST, MEAN AND STUBBORN, BUT SHE TAKES A LIKING TO THOSE WHO ARE PERSISTENT AT BEING KIND TO HER. Ramona is the project's onl

Weekly Country Spotlight: Kestra

Today I'm going to write on Kestra, a home to any able to afford it. It is bordering Riese, an ally, Nykos, with whom it has a mutual distaste of, Shurca, a trade partner, and Maya, a desert wasteland with little to no population. ​ Kestra is an aristocracy, and the dukes, duchesses, and councilors are extremely powerful because of the country's wealth. They do not have much of a military force, though, because most Kestrans are pacifists or value their lives over their country. This is why they are allied with Riese: Riese sends them skilled mercenaries to protect the Northern Kestran border, and in exchange, Kestra gives a large sum of money to Riese each year, like an annual mercenary fee and a payment for Riese's loyalty. It is damp and hot, which is perfect for many herbs and flowering plants. The flora that grow there are sold an an extremely high price, due to their multiple uses, such as tome page paper, medicinal use (vulneraries, elixirs, salves, etc.), and simply

Adventures in FE Hacking 1

So, I have been hacking FE7 for fun. I also wanted to see how my characters' growth rates work out, and despite the lack of the ability to have both magic and strength, and the brain-dead easy enemies making my units look like deities, I have gotten a general idea of what to do with the units. I will be writing today on the first two or three chapters of FE7 that I did, the adventures of Lyn, Sain, and Kent, AKA not Taren, not Tenn, and not Tyken, respectively. I altered the characters' palettes (blonde Lyn for the win), I altered their bases and growths (good Lord Lyn is awful, I'm so glad you weren't forced to use her after her part of the story, and also glad I got to change her stats), and I had to put in several cheats to repair the tutorial :/ Oops. Lyn/Taren, or Lynren (?), was, as anticipated, a very strong unit. She had her first struggle when she... didn't struggle. In the tutorial, the first axe-wielding bandit is supposed to hit Lyn, and then lose. So Ly

Weekly Unit Spotlight: Karti

Karti, the silver-haired archer, with a penchant for perfect shots. Her description: A RESERVED ARCHER KNOWN FOR KEEPING GILL COMPANY, SHE SEES HIM AS THE FATHER SHE NEVER HAD, AS HE ADOPTED HER AND TRAINED HER INTO THE ARMY AFTER NOTING HER POTENTIAL. SHE IS DETERMINED TO PROVE HERSELF AS THE GREATEST SHARPSHOOTER IN ALL OF LYROUCHE, AND SHE NEVER STOPS TRYING TO SHOW GILL WHY HE WAS RIGHT ABOUT HER.  Karti is the only archer your team has for a long time. Eventually, Cris is presented as a more unorthodox sharpshooter, and Crystal is recruited as a sniper with fairly usable bases and a very useful personal skill, but until those later chapters, Karti is your only option as an offensive bow user and is a faithful and true-to-her-class archer. The pluses of utilizing her in battle: An outlandishly high skill stat: Karti's skill growth is the most stand-out thing about her, which is quite fitting for an archer. It lies at a lofty 85%, meaning critical hits will become very fa

Weekly Country Spotlight: Tryst

Today's country spotlight is on Tryst, the rural ungoverned country above Lyrouche. Tryst, as previously stated, has no government. This is not due to chaos and rebellion, but actually a lack thereof. Tryst's citizens are not interested in their country, they are only interested in farming and making money off of their produce. They leave each other alone, and so, despite the lonely lives the people there live, there aren't wars and other countries really have no desire to take the land because all it's good for is farming. Additionally, some military forces are afraid of striking Tryst, for it is the only country that does not enforce the removal of shape-shifting beasts, and so these creatures roam the area and defend their territory with ferocity. The area has a temperate climate, and it has many thick forests. The trees in Tryst are the oldest on the continent, some have existed longer than people are estimated to have began living on the continent of Seinara. These

Support: Annika and Simon

C Annika: Hey, me and some friends were going to head downtown and see if there was anything we could buy for Taren. She seems a bit stressed out. Simon: And? Annika: Well, I thought that maybe you could come with us? Simon: Why? What benefits would I reap by waltzing around with ditzy young girls and shopping? Annika: If we find the right present, we could really get Taren’s spirits up. Simon: So what? Who cares how she feels? Annika: She’s our friend. Simon: She’s YOUR friend. Not mine. You go buy her a present on your own accord. I have no interest in expending my time for a stranger’s well-being. Annika: Simon, she isn’t a stranger. Simon: I don’t expect you socialites to understand my reasoning for declining your offer, but my decision isn’t changing anytime soon. Annika: Whatever. But I’m not letting you off the hook next time. Simon: Right, like you can tell me to do anything. B Annika: Simon. Simon: … Annika: Simon. Simon: … Annika: Simon! Simon: … Annika: SIMON!! Simon: Eh? An

Concept: Terra Cures and the New Troubadour

I have never had enough patience to train healers. There is never enough opportunities for healers to gain experience, because my units don't take significant damage often once they've gained around 10 levels, and when I'm at that point with my other units, it means my healers have probably leveled up three or four times. If I can reclass them, I do it. My Maribelle was a mage and Lissa became a pegasus knight, my Sakura temporarily was a dark mage (she was married to Leo), and Elise was abandoned due to her awful skill stat. In harder games, I pick one healer, and they might be lucky enough to be promotable once I've gotten through about 75% of the game. To remedy this, I wanted there to be healer units that could participate in combat and defend themselves. What came to mind first was the troubadour class, a class which I always hated because they had little to no differences in comparison to clerics outside of being mounted, essentially making clerics an obsolete cla

Break Days

Just a quick post to tell readers that on Wednesday and Sunday, I will not be making posts. I missed Thursday this week, but that was because of an exhausting and long trip I did not know I was going to be a part of. On Wednesday I have prior engagements, and on Sunday I have time with my family that I like to spend without too much stress. So, don't worry about checking in on those days, I will not be posting anything most of the time (though there are always exceptions), although there will be times where, knowing that a different day I will be doing something else, I will post on a break day.

Biweekly Question: Is growth balancing making FE games easy?

Fire Emblem is a game based upon RNG. So, to say that a character is doomed to fail every time is false, because even if growths were 1% on each stat, said character could still become capable according to randomness. It's astronomically unlikely, but it is possible. However, one of the staples of the franchise is that certain units will normally turn out much better than others. Lord characters are designed to overshadow other allies, notably Ike in Path of Radiance, Marth in Mystery of the Emblem, and Ephraim in Sacred Stones. Some units are given poor growths and high bases in order to trick the player into giving valuable experience to a vacuum, such as Frederick and Marcus. My question is- does balancing the growths of units make an FE game too easy? Fire Emblem Fates comes to mind, as the only path of the three available that was even remotely difficult was Conquest, and the reason for that wasn't necessarily map design or units with unusable growths, it was a lack of way

Weekly Unit Spotlight: Schall

I'm catching up by posting all of the Unit Spotlights I have done so far. It will be weekly, it has come on Friday every time. Schall, the naive knight, enters the battlefield with the presence of a child, but the skill of a trained mage. His description: ​A NEWLY APPOINTED ROYAL GUARD, HE IS RENOWNED FOR HIS PROWESS IN MAGIC. HE IS KIND TO A FAULT, BUT EXTREMELY NAIVE AND IMMATURE. HIS MOOD ON THE BATTLEFIELD IS ALWAYS SCARED AND UNHAPPY, AS HE IS NOT ADJUSTED TO VIOLENCE, BUT HE HAS ALWAYS DREAMED OF BEING A KNIGHT. HIS PARENTS ARE VERY WEALTHY NOBLES, AND HE WAS RAISED AS A SHELTERED CHILD. HIS ADOPTIVE BROTHER, MICHAEL, IS JEALOUS OF HIS POSITION. Schall is the game's only troubadour. He is also the only character to start with light magic, because troubadours now have access to magic attacks from the get-go, as well as staves, like usual. This may make some prefer him over Annika, but Schall has his own quirks, good and bad, that make him serve a different role tha

Biweekly Question: Does pairing ruin the plausibility of gen 2 units' personalities?

So, one of the plans I have had since I started this project was a 2nd generation campaign. I have always liked the idea of child units, especially in Awakening, but Genealogy of the Holy War had more than half of the game be dedicated to the children of the first part's units. Taking from that, I decided that the children would have their own campaign, and that they would be affected, skill-wise, like Awakening. However, two of the main children I had an issue with: I could not see their mother and father not being two particular gen 1 units. So I decided that these two gen 1 characters would not be able to pair up romantically with any other gen 1 characters. But then I realized that some of these children act so much like their mother or father character that it doesn't seem like the other parent even mattered outside of stats. In Awakening, Laurent's supports with his father highlight this: the father doesn't understand what part he had in Laurent's upbringing,

Weekly Country Spotlight: Lyrouche

Here, I have work I have previously posted on Serenes Forest , but it may be new to some readers. There will be a few Weekly Country Spotlights that will be similar or identical to the Serenes Forest content I posted, but there are a few countries I have not written about, and I will toss them into the mix as well. The first country I will be writing on is "the good guys" country, Lyrouche. Lyrouche is a monarchy, the current king is Lord Firos, who's daughter, Syllish, was to inherit the throne when she turned twenty, but at twelve she was put in a coma from the Empirion incident. The Empirion is the country's national treasure, a powerful crystal housed inside the castle and guarded by the royal sage. The culture in Lyrouche is simple, but they do hold a prejudice against shifters, because Lyrouche is not the native home of any type of shifter (laguz). Most shifters avoid government when they can, so anarchies and free regions like Tryst are preferred in compariso

Main Story Pt. 2

While the four villagers voiced their concerns, Firos was distracted by the notion that these kids had fought off bandits without any real combat experience. He ignored the rest of what they said and contemplated sending them to the Northern border with Gill and a small party. There were rumors that an entire army of beast men were marching down the Western coast of Seinara and leaving nothing but destruction in their wake. At first, he thought the idea of sending a small group was ludicrous, especially because Gill was a royal guard, and he would not be willing to leave his post to scout the border, but the more he thought about it, the more he decided it was the best course of action. The villagers were expendable, and it was only a scouting job, they would return after checking on the border guards. After the villagers had finished their spiel, Firos crafted a proposal. In exchange for the kingdom's better protection over Hawkinson, and other villages like it, despite the minima

Support: Karti and Gill

C Gill: Karti. Karti: Yes, Sir Gill. Gill: I wanted to reaffirm your willingness to fight. Karti: By what do you mean? Gill: I raised you. I can sense hesitation. Karti: There is no hesitation. Gill: If you want to talk about it- Karti: I do not hesitate. I finish my opponents promptly and with precision. Gill: But- Karti: I will dismiss myself. Gill: Hmm. B Gill: Karti. Karti: Yes, Sir Gill. Gill: I wanted to reaffirm- Karti: I don't want to talk about this. I told you, there is no hesitation. Gill: You are lying to me. You never lie to me. Karti: I am not lying. Gill: Karti, tell me what is bothering you. ​Karti: It is nothing at all. I will be fine after some more time to myself. Gill: But when you keep things to yourself, you boil in it. You never get better by sitting in your frustration. What is going on? Karti: It is nothing. And as your comrade, I'm going to politely request that you cease your persistence. Gill: And as your superior and your- your friend, I'm going

Critique is appreciated :)

I just wanted to post a quick reminder that I love feedback of any kind. Comments, filling out the survey on the sidebar, emailing me, whatever, I like to know that not only is my content being read, but that people can help me fix mistakes. I don't really make grammar mistakes, but if you see any, tell me (that stuff drives me insane), honestly, I'm more concerned with story and writing elements that need to be patched up and just generally improved, but spelling and grammar are important too. And this includes supports, so please, if you have something to say, I am absolutely and totally okay with taking it and absorbing it to improve the quality of this blog's content.

Support: Taren and Annika

C Annika: I want you to be more careful. Taren: Oh. Where is this coming from? Annika: Taren, I want you to be more careful because I don't think you realize how much you mean to me. Taren: Of course I do, Annika, but you can patch me up if I get too hurt, right? Annika: If that was always the case, then there would be no death on the battlefield. But there is. Taren: Why are you so tense? Annika: Because you don't listen to me! Taren: Annika, calm down- Annika: Don't tell me to calm down! You took a hit and you shrugged it off without getting me to help! Taren: That's what this is about? Annika, if I go to you every time I get a scratch, I'll never get anywhere on the battlefield, I'll be next to you like a forlorn puppy. Annika: It wasn't a scratch, and what's so wrong with being closer to my side? Taren: We'll talk about this later. Right now, I need to- be anywhere else doing anything else. Annika: We'd better talk about this later! B Annika: