Biweekly Question: Is growth balancing making FE games easy?
Fire Emblem is a game based upon RNG. So, to say that a character is doomed to fail every time is false, because even if growths were 1% on each stat, said character could still become capable according to randomness. It's astronomically unlikely, but it is possible. However, one of the staples of the franchise is that certain units will normally turn out much better than others. Lord characters are designed to overshadow other allies, notably Ike in Path of Radiance, Marth in Mystery of the Emblem, and Ephraim in Sacred Stones. Some units are given poor growths and high bases in order to trick the player into giving valuable experience to a vacuum, such as Frederick and Marcus. My question is- does balancing the growths of units make an FE game too easy? Fire Emblem Fates comes to mind, as the only path of the three available that was even remotely difficult was Conquest, and the reason for that wasn't necessarily map design or units with unusable growths, it was a lack of way...